5-9-06, Infinite AMPM!
The E3 2006 Post
I'll go ahead and just make one
post that I'll continually update as
the event progresses, so here we go:
Good news! The new Shadowrun
game is coming to PC as well as
the 360!
The bad news? Well, I'll Microsoft
tell you in their own words:
"Shadowrun™ is a team-based first
person shooter (FPS) where ancient
magic blends with modern weapons and
advanced technology to form a
revolution in multiplayer FPS
gaming. Purchase new weapons and
abilities each round in an
extraordinary arms race to increase
your options and open up new tactics
for your team"
Way to go, guys, you're making
Counter-Strike
but with magic.
Ridiculous names aside, after
seeing it in action with a few
diverse titles, there's little no
doubt now that I will be purchasing
a Nintendo Wii. Graphically, it
cannot compete with the PS3 or 360,
but Nintendo knows they cannot
compete directly with them with
hardware power, they're doing it
through innovation, and that's
probably a better mission statement
to get behind.
Really, what sold it was watching
footage of the upcoming Wii FPS
Red Steel and watching someone
play it by moving the remote around
to aim various firearms and then use
it to engage in a swordfight.
Unfortunately the footage for this
is restricted only to FileShack
Mercury members, but if I can track
down another source I'll try to post
it here.
But here's a
promotional
video made by the Big N,
that'll have to do for now.
The system also lives up to it's new
name in that it is really quite a
small thing.
This may be one of the most
underwhelming E3s ever, outside of
hardware announcements. The only
thing I've found to be exciting is
the Wii, which looks like a lot of
fun with the added bonus that it
will be substantially less expensive
than either of the other two
systems, especially the PS3 which
will be roughly $600. The Wii's
Virtual Console service sounds like
an interesting platform, which will
be the online component that will
allow you to purchase and download
some retro games from the N64, NES
and SNES to play on the system but
what I did not know is that this
service will apparently also include
Sega Genesis and TurboGrafx-16
titles as well as be an online
delivery platform for independent
budget titles. Combined with being
backwards-compatible with the
GameCube and its controllers, as
well as the unveiling of a
retro
controller, a system like
this that will likely have a price
tag around $199 sounds very
attractive.
Either I am becoming jaded
but nothing about the PS3 impresses
me, almost as much as the 360 did
not impress me, and neither system
has that one killer game yet that
gives me any desire to possess one.
Resident Evil 5 may be that
game, but that's still a ways off.
On the software side of things,
and maybe I haven't dug deep enough,
things seemed a little grim. There
wasn't really anything that blew me
away, no surprise announcements, but
there are a few things of interest.
Bungie
announced
Halo
3 to the surprise of
no living creature on the planet.
Crytek, makers of Far Cry,
put out some impressive media of
their new game Crysis. I'm
sensing a trend with their naming
scheme. BioShock, the
spiritual successor to System
Shock, is
looking good
but is still relatively early in
development. The newly released
trailer for Splinter Cell: Double
Agent is strangely missing the
voice of Michael Ironside, who
played Sam Fisher. It also seems
they're going for a pre-packaged
"dark and gritty" and "personal"
experience by killing Sam's daughter
early on the story, making Sam
smolder with that generic rage
Ubisoft is infusing all of their
franchises with. Rainbow Six:
Lockdown was a joke, Ghost
Recon: Advanced Warfighter
strays far from the series like
Ghost Recon 2 did, and now this
seems to be their final attempt to
completely alienate their Tom Clancy
fanbase. There's a new Indiana
Jones game on the way with some
supposedly brand new and impressive
AI engine and new animation system,
but it's so early in development
there is no media showing us the man
with the hat himself. The only thing
that has been revealed is that
LucasArts was researching photos
from San Francisco circa 1917, so it
doesn't bode well for those who want
to kick the shit out of Nazis once
again. Bioware's new XBox 360 RPG
Mass Effect
looks sharp,
but little else is known about it.
John Woo's
Stranglehold
has me interested, but it may just
end up being a prettier version of
Max Payne, which would be
ironic considering what the latter
was derived from. Arkane Studio's
new Source-powered action-RPG
Dark Messiah of Might and Magic
is
shaping up to
be something special. THQ
announced Mercenaries 2, but
it's still up in the air what
systems it will actually be
appearing on, but with the inclusion
of online cooperative play this time
around I really hope it makes it to
PC. Disney Interactive is apparently
working on
Pirates of the
Carribean Online,
because we all need the chance to
play everyone's favorite overrated
teenage girl heartthrob. The
Alone in the Dark series is
coming back, but in an episodic
format that developers are shooting
for roughly an hour an episode every
week. Good luck with that. Also
planning on debuting with an
installment plan is Telltale Game's
Sam & Max, which will
unfortunately be appearing on the
diabolically moronic service
GameTap.
5-5-06, 12:43 PM
Here's the Remains of the
Day lunchbox. Kids don't like eating
at school, but if they have a
Remains of the Day lunchbox they're
a lot happier.
Music: The Killers - Jenny
Was a Friend of Mine
So I was in the living room
watching the Cardinals play the
Houston Astros with my dad. He
spotted George Bush, Sr. sitting in
the first row behind home plate. He
asked if that was really him and I
saw him and confirmed. Then he said
something that has lifted my spirits
immeasurably:
"You know, I'm starting to get a
little tired of Bush being
president."
\o/
So my job has taken a turn for
the worse in two big ways, first, it
looks like I'll only be getting
about four hours a week until the
fall, second, everyone seems to
agree unanimously that this new
manager, James, is a dick. I met him
yesterday afternoon when I went to
go pick up my paycheck and he
apparently doesn't like that we're
all friends. I introduced myself to
him, shook his hand, and went back
to talking to my two co-workers. We
talked for about fifteen minutes and
the entire time James was down the
aisle giving me the stink-eye,
apparently he doesn't like people
hanging out, even if they fucking
work there.
They invited me out to Ameristar,
only planned on blowing $20, so I
went and lost ten bucks. I dig the
little paper vouchers they spit back
out instead of money when you're
done playing a slot machine, so when
you're carrying it around or putting
it into another machine it no longer
feels like actual cash.
I feel like going back and
gambling the other ten bucks, which
is something I'll have plenty of
free time to do now, but with how my
paychecks are going to start to look
from now on I couldn't even make it
a habit if I wanted to.
-K.
you've got
another thing coming
5-4-06, 2:43 PM
Heywood leads the league in
most offensive categories, including
nose hair. When this guy sneezes, he
looks like a party favor.
Music: Tom Jones -
Situation

It's
been a while, again, I know. I'll be
home more often again now that we've
finally got a new manager at the
store and they don't need me to fill
in places as much anymore.
One good thing that came from my
trip to Florida was that I finally
got a laptop, for free even. It used
to belong to my aunt when she worked
for the Clayton school district,
which was a long time ago, so this
thing isn't exactly a powerhouse.
This 200MHz behemoth didn't come
with an AC adaptor, so I had to
spring for that. The CD drive
doesn't work, the mousepad has some
dead zones in it, and the battery
has a maximum charge of three
minutes. That is not an
exaggeration. I don't really have
the $100 to spend on a new battery,
but the whole idea was to have
something I could take around with
me, so I'll probably get one
eventually.
I have been using it, though, and I
found it's been easier to write from
the comfort of my bed rather than
sitting in this chair. I spent about
three hours the other night working
on a story that I've come to realize
is pretty much an episode of
Doctor Who without the TARDIS,
but I may press on anyway. Hopefully
I can get myself to commit to
writing at least that much per week.
E3
is gearing up to begin in five days
and already some big announcements
have been made, such as FASA Studios
confirming that they have been
working on a new Shadowrun
game for the 360 and are ready to
start showing it off at the show.
Since the release of Brothers in
Arms: Earned in Blood Gearbox
has been hard at work at the Unreal
Engine 3-powered sequel Brothers
in Arms: Hell's Highway and it's
looking
really good.
As more develops in the coming days
I'll put up what I think are the
more interesting or important bits.
Also, the Nintendo Wii. What
the fuck? I was told that it was
Japanese for "we" but that might not
even be the case. It's supposed to
be pronounced as "we," but they
consider the i's to be
representative of the people playing
with the system. Also, here's a
picture of a
kid playing with the Wii,
and I want to break his jaw. These
two represent about 95% of the
people who come into the store, the
one on the left, given the black
clothing, spiked hair and painted
fingernails has all the trademarks
of a HIM fanatic sissy and his buddy
on the right I'm sure will go on to
have a celebrated career in rolling
up fat blunts.
Anyway, here's something I haven't
done in a long time that I whipped
up on my laptop last night, a game
review (Remember, Adam Sesslers are
bad, so the more Adam Sesslers, the
worse the game):
(If
you're tired of reading at this
point I've included some video files
of the game that contain moving
pictures and bright colors at the
end of the review)
Condemned: Criminal Origins
The people behind F.E.A.R.
bring their unrelentingly brutal 360
smash hit to the PC, and it’s one of
the best games this year.
Late last year the guys
and gals at Monolith brought us
F.E.A.R. to much acclaim,
featuring intense firefights,
outstanding visuals and a genuinely
frightening story and atmosphere.
Some of those elements have found
their way into their latest
offering, Condemned: Criminal
Origins, a game with a very
different, but equally creepy plot
and with a strong focus on visceral
melee combat rather than frantic
shootouts.
This new murder
simulator puts you in the shoes of
FBI agent Ethan Thomas and on the
trail of a serial killer.
Unfortunately for Ethan the elusive
killer manages to frame him for the
murder of two police officers and
now he’s got to complete his
investigation while avoiding
capture, taking him through the
worst parts of the city. If that
weren’t enough, a strange phenomenon
is effecting the city, turning all
the local vagrants and drug addicts
into violent killers.
If there’s anything
Monolith learned from F.E.A.R.
it’s how to scare their players, and
they’ve taken that knowledge and
applied it to Condemned in
its own unique way. The game manages
to emulate that feeling of dread and
foreboding a dimly lit alleyway
creates, of walking down a city
street alone at night. It’s that
mythical city filled with killers
and rapists that our mothers worry
about us getting stranded in. Turns
out it’s a pretty fun place to be.
In relation to that,
they’ve also learned from one of
F.E.A.R.’s biggest faults: lack
of variety. Condemned takes
you from abandoned buildings to a
vagrant-filled subway station to a
closed department store, so it never
has that sense of repetition, and
they all look fantastic. From the
graffiti on the walls to the train
schedules in the metro station to
the cracks in the pavement, the
sharpness and attention to detail is
outstanding.
Also they’ve improved
upon F.E.A.R. in the
character detail as well, whereas in
that game there were only really
three or four different types of
enemies, in Condemned you’ll
be dealing with a wide assortment of
enemies with all different kinds of
body types and clothing. From
junkies wearing leather jackets and
wifebeaters to gimps with what I can
only describe as garbage bags
with eyeholes on their heads, the
game is filled with colorful
characters for you to bludgeon to
death with a desk drawer. Also, an
effect which I hope becomes
standard, you character is
completely modeled in the game, so
when you look down you actually see
your legs and feet rather than just
an empty space. This also helps make
their lighting and shadow effects
that much more impressive, because
it isn’t just a static animation, it
reflects all of your motions and
actions. For example, the way you
check how much ammo you have in a
firearm means you actually remove
the magazine from the weapon and
look at it, and doing this in front
of a light source with your
character’s shadow cast on the wall
means you can see the same actions
of unloading the gun on the wall in
front of you. Not a revolutionary
achievement, but something that has
yet to be universally adopted and
adds great to the level of detail
and believability to the game world.
Eschewing the
traditional FPS format of tons of
guns being your weapons of choice,
and while there are firearms in the
game, your arsenal in Condemned
consists of pipes, 2x4s, pieces of
rebar, locker doors, metal signs,
sledgehammers, crowbars and pretty
much anything else you can get your
hands on. All the weapons have
different stats consisting of damage
dealt, speed, blocking effectiveness
and reach, adding some depth to a
fairly simple combat system. Though
what also helps keep it exciting is
an incredible animation system,
enemies will block, recover and
counter-attack dynamically, there
isn’t a set pattern or just one kind
of animation, so timing your blows
and blocks is something that you
have to be on your toes for. The
combat itself is extremely fun and
equally brutal, engaging in fights
with a vagrant, blocking his steam
pipe with your crowbar and
countering with a swing of your own,
playing out like some sort of
twisted Errol Flynn movie. There’s a
sadistic side to it, comparable only
to Rockstar’s Manhunt, with a
disturbing level of detail to the
violence. For example, seeing teeth
fly after you smash a drug addict’s
face with a sledgehammer, seeing
ugly chunks of flesh and blood fly
as the result of a close-range
shotgun
blast,
and at the end of a fight you’ll
occasionally get an execution menu
of sorts, where you can decide how
to deliver the final blow.
As you progress through
the game and you come across crime
scenes and locations the killer has
visited you’ll have to collect
evidence using a variety of forensic
tools, but there’s really no
challenge to them since the game
guides you completely every step of
the way. It’s a nice idea that
doesn’t really quite work as well as
it could, though it doesn’t really
get in the way of the gameplay,
either.
The sound design doesn’t
really shine like it does in
similarly scary games, like Doom
3, and in this type of game good
ambient sound that hints at the
horror ahead has much more an impact
than a gruesome visual. In some
occasions they include something
that works well, like hearing a
distant commotion followed by
running footsteps on pavement or a
sudden whispered voice that has no
apparent source, but these are few
and far between. By no accounts did
they fail with their effects and
music, but with just a little more
effort it could’ve been much better.
Really, the game has
only one major fault and that’s its’
length. While it certainly has much
more variety in locations than
F.E.A.R. perhaps having to work
on those different settings limited
their ability to pad it out with
more content in time, since their
goal in the beginning was to create
a 360 launch title. To give you an
idea how short it is I plowed
through the game in one sitting.
True, it was a very long sitting,
but it was still only about 8 or 9
hours of playtime. But it’s packed
with content; constant surprises,
great set pieces and intense combat
and it doesn’t really ever drag or
hit a spot that just feels like
bland
filler.
Unfortunately the story also starts
to fall apart in the final chapter,
fails to wrap up almost all of the
loose ends and has a cliched ending
that is ultimately very
unsatisfying. In the end, though,
the combat itself is worth playing
and replaying the game, the
intensity and brutality is almost
addictive, and up until those final
scenes the story alone will keep you
going. It’s not everyone’s cup of
tea, though it hit almost all the
right notes with me, so you might
want to give the demo a try before
laying down the forty bucks for it,
especially considering the length.
But as it stands it excels in almost
all categories and is one of the
best games released so far this
year.

(1 Adam Sessler out of 5)
And, as promised, videos of the
game in action:
Condemned
Video #1 - As
you pursue the killer through a
disused metro station you'll
encounter all sorts that want to
kill you.
Condemned
Video #2 - As
you go through the game you'll have
to make use of different forensic
tools to collect evidence, here's
what one of those sequences looks
like.
Condemned
Video #3 -
More combat, showing the use of
firearms and disarming opponents.
More later, and I'll update the
What to Think section some time
tonight.
-K.
how are you
doing tomorrow |