9-23-06, 5:10 AM
I'm talkin' 'bout sharkin'!
Music:
Supergrass - Sun Hits the Sky
Kind of freaky that mere hours
after I put up my semi-rant about
zombie games a columnist over at
Kotaku put
this article
up, pretty much designing the zombie
game I'd love to see for me.
So with these newfound powers I'd
like to call developers to arms, and
create a video game version of
Being John Malkovich. I await
your response, internet.
So the Nintendo Wii is all set to
launch here in the states on
November 19th at a price of $249.99.
Like many I was surprised at the
price, being as that was pretty much
the highest estimated figure, and
most everyone was expecting it to
hit at $199. There's been some
backlash, and I find it just a
little sad that fifty bucks is the
deal breaker for a system that is
still significantly less expensive
than its rivals and is set to blaze
a completely new trail in the
industry.
The complete 180 Nintendo has pulled
on almost everyone's opinion of the
system is very impressive,
considering almost everyone believed
them, including myself, to be
completely out of their minds when
they revealed what the controller
looked like. Now it will be the
first system I have ever
pre-ordered, despite my usually
cautious nature when it comes to
spending money telling me I should
probably wait for some real reviews
to come in.
It's been announced there will be
playable systems set up at all stops
of The Nintendo Fusion Tour, which
hits The Pageant November 2nd, and
as much as I'd love to get my hands
on a Wii (Go ahead and laugh, jerks)
early, I don't know if I'd really
want to spend $22.50 on a ticket
where the headliner is
Hawthorne Heights.
So I'm thinking that maybe I
should just go ahead and pursue a
degree in Film Studies rather than
production and see what advanced
writing classes I can take as well.
Every time I think I have a firm
grasp of what I should be doing,
something comes around that makes me
feel like I don't have a goddamned
clue.
-K.
like a
ghandi in the wind
9-21-06, 4:58 AM
Do not speak to me of
rules. This is war! This is not a
game of cricket!
Music:
Foetus - Miiracle (Jay Wascl Remix)
Time
passes much quicker than I think
after I make a post here. Do people
even still read this thing anymore?
Updated the What to Think Section.
So I
have been playing
Urban Dead
every day now, running multiple
characters, and given the daily IP
connection limit I now have one that
I use specifically while I'm here at
Webster. I know it can be confusing
and frustrating at first, but I
suggest giving it a try and getting
a basic run down from the Urban Dead
wiki. Getting that first level-up
can be a bitch, especially if you
create a character with no combat
skills, but after the first they
start becoming easier than the last.
If you do decide to join, keep an
eye out for survivors Frank
Hardcastle, Inspector Callahan,
Mikhail Baryshnikov and Rock Quarry.
The release of Dead Rising
was met with much acclaim, despite
some harsh criticism against some of
the mechanics of the game (e.g. time
critical missions, limited save
points and slots, etc.), and it was
curious to see the public reaction
adapt and change. It was like seeing
a bizarre version of the five stages
of death, where it was initially met
with denial, as it became clear it
may not be the be-all, end-all of
zombie games players had expected,
to anger or more specifically
frustration at the difficulty level
and some of the rigid aspects that
work against the player, to
bargaining ("Okay, maybe I can work
around this."), to acceptance, where
opinion swiftly returned to it being
an awesome game. I didn't include
depression because I have no idea
how to make that fit.
I have yet to try it for myself, but
I've heard from other
zombie-obsessed friends and
co-workers (Including my boss) that
it is indeed an awesome, if at times
frustrating, game.
Why is the market of zombie games
pretty much dominated by Capcom?
Both the Resident Evil series
and now Dead Rising are sales
juggernauts, and I can tell you it
ain't for the deep storylines. This
is the kind of action people clamor
for, and there just isn't much being
done with it. The only things to
look forward to on the horizon is
the upcoming real-time strategy game
Possession and two more
entries into the Resident Evil
series, which would be made by
Capcom. The only real zombie game I
can recall in the last few years
actually being developed in the US
was the awful Land of the Dead
game, and that was a budget title. I
know that displaying a massive horde
writhing, bloodthirsty dead can be
quite a strain on hardware, but that
seems to be only the big challenge
when it comes to developing such a
title. It's not like you have to
spend time and resources developing
advanced zombie AI, because in most
other games if a character shambles
slowly and listlessly it's usually
called a bug. So where is my proper,
28 Days Later-esque
zombie MMO? Where is my Jagged
Alliance 2-style zombie
turn-based strategy game? I would
like to believe I'm not the only one
who wants these.
-K.
the mouse comes
aflame
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