So Long, Sanity.
September 2006

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9-23-06, 5:10 AM

I'm talkin' 'bout sharkin'!

Music: Supergrass - Sun Hits the Sky

Kind of freaky that mere hours after I put up my semi-rant about zombie games a columnist over at Kotaku put this article up, pretty much designing the zombie game I'd love to see for me.
So with these newfound powers I'd like to call developers to arms, and create a video game version of Being John Malkovich. I await your response, internet.

So the Nintendo Wii is all set to launch here in the states on November 19th at a price of $249.99. Like many I was surprised at the price, being as that was pretty much the highest estimated figure, and most everyone was expecting it to hit at $199. There's been some backlash, and I find it just a little sad that fifty bucks is the deal breaker for a system that is still significantly less expensive than its rivals and is set to blaze a completely new trail in the industry.
The complete 180 Nintendo has pulled on almost everyone's opinion of the system is very impressive, considering almost everyone believed them, including myself, to be completely out of their minds when they revealed what the controller looked like. Now it will be the first system I have ever pre-ordered, despite my usually cautious nature when it comes to spending money telling me I should probably wait for some real reviews to come in.
It's been announced there will be playable systems set up at all stops of The Nintendo Fusion Tour, which hits The Pageant November 2nd, and as much as I'd love to get my hands on a Wii (Go ahead and laugh, jerks) early, I don't know if I'd really want to spend $22.50 on a ticket where the headliner is Hawthorne Heights.

So I'm thinking that maybe I should just go ahead and pursue a degree in Film Studies rather than production and see what advanced writing classes I can take as well. Every time I think I have a firm grasp of what I should be doing, something comes around that makes me feel like I don't have a goddamned clue.

-K.

like a ghandi in the wind
 

9-21-06, 4:58 AM

Do not speak to me of rules. This is war! This is not a game of cricket!

Music: Foetus - Miiracle (Jay Wascl Remix)

Time passes much quicker than I think after I make a post here. Do people even still read this thing anymore?
Updated the What to Think Section.

So I have been playing Urban Dead every day now, running multiple characters, and given the daily IP connection limit I now have one that I use specifically while I'm here at Webster. I know it can be confusing and frustrating at first, but I suggest giving it a try and getting a basic run down from the Urban Dead wiki. Getting that first level-up can be a bitch, especially if you create a character with no combat skills, but after the first they start becoming easier than the last. If you do decide to join, keep an eye out for survivors Frank Hardcastle, Inspector Callahan, Mikhail Baryshnikov and Rock Quarry.
The release of Dead Rising was met with much acclaim, despite some harsh criticism against some of the mechanics of the game (e.g. time critical missions, limited save points and slots, etc.), and it was curious to see the public reaction adapt and change. It was like seeing a bizarre version of the five stages of death, where it was initially met with denial, as it became clear it may not be the be-all, end-all of zombie games players had expected, to anger or more specifically frustration at the difficulty level and some of the rigid aspects that work against the player, to bargaining ("Okay, maybe I can work around this."), to acceptance, where opinion swiftly returned to it being an awesome game. I didn't include depression because I have no idea how to make that fit.
I have yet to try it for myself, but I've heard from other zombie-obsessed friends and co-workers (Including my boss) that it is indeed an awesome, if at times frustrating, game.
Why is the market of zombie games pretty much dominated by Capcom? Both the Resident Evil series and now Dead Rising are sales juggernauts, and I can tell you it ain't for the deep storylines. This is the kind of action people clamor for, and there just isn't much being done with it. The only things to look forward to on the horizon is the upcoming real-time strategy game Possession and two more entries into the Resident Evil series, which would be made by Capcom. The only real zombie game I can recall in the last few years actually being developed in the US was the awful Land of the Dead game, and that was a budget title. I know that displaying a massive horde writhing, bloodthirsty dead can be quite a strain on hardware, but that seems to be only the big challenge when it comes to developing such a title. It's not like you have to spend time and resources developing advanced zombie AI, because in most other games if a character shambles slowly and listlessly it's usually called a bug. So where is my proper, 28 Days Later-esque zombie MMO? Where is my Jagged Alliance 2-style zombie turn-based strategy game? I would like to believe I'm not the only one who wants these.

-K.

the mouse comes aflame

 
 
 
 
 
 
 

 

 

 

 

 

 

 

 

 

 

 

 

 
 
 
 
 
 
 
 
 
 
 
 
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