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10-11-05, 7:37 AM
I've got a touch of
hangover, bureaucrat. Don't push me.
Music:
Godspeed You Black Emperor! - East
Hastings
So, yeah, I don't think the original
idea I had in mind for my final film
project is going to happen, so I've
decided to scrap it entirely. No big
loss, considering I just got the
film to shoot it with today, and I
have another, entirely different
idea in mind now.
I knew I should've kept it simple
from the beginning, the original
film noir concept was outside of
time, budget (Which is around the
high end of zero) and resources, so
I kind of knew it was dead before I
even pitched it to my class. I knew
I'd be better off trying to do
something much more flexible, that
allowed for flexibility in the
locations and didn't require casting
actors that needed to match a
specific profile, so thank god an
idea came to me out of nowhere when
I was up at Webster at 8:30 in the
morning. So here goes, and it should
be no surprise I thought of
something like this:
Our unnamed protagonist is a
young man with odd rest habits,
sleeping at sunrise and waking at
sunset. Working out of his home,
presumably with some kind of
web-related occupation, it's rare he
sees the sun, much less other human
beings. Somehow, most likely through
insomnia, he finds himself awake
during the day. As he ventures out
of his home it begins to dawn on him
that he is completely alone, the
entire population around him is
mysteriously absent. A short
investigation of surrounding areas
and buildings confirms this. We
follow him attempting to adapt to
this colossal change in the world;
He has the freedom to do anything he
wants. Slowly, through a series of
events that steadily increase in
intensity, it starts to become
apparent he might not be completely
alone after all. Is it real, is it a
nightmare, or is he just going mad?
Holy pretentiousness.
Really, I've always wanted to
make a creepy, spooky film, and I
think I could make this work.
Logistically, I think it would be
easier to pull off than my original
idea, though technically, it might
prove to be difficult. As you can
tell this concept was inspired by
works like I Am Legend and
28 Days Later, and one of the
major challenges would be trying to
pull off wide angle shots of empty
landscapes similar to the ones in
the latter example.
Well, I think it's workable and I
hope I can pull it off. I could also
probably use all the help I could
get behind the camera, if only to
help set up lights, carry equipment
or basically help with some basic
grunt work like shifting things
around on a location, helping secure
locations, etc.
-K.
lift your
skinny fists
10-7-05, 6:06 AM
Aren't you due back at the
lab to have your bolts tightened?
Music:
Guster - Great Escape
So I got into my first car
accident about four hours ago.
Thankfully it wasn't major and it
wasn't my fault.
I was out doing my late night
driving thing and somehow ended up
driving west down Oakland Avenue. I
was the only one going that
direction on the road when I came to
the intersection with Hampton
Avenue, I had the green light so I
kept moving. Someone in a green
Buick sedan wasn't paying attention
and was moving through the
intersection. I was in a very
relaxed mood, as I generally am
during these little excursions when
the traffic is extremely light and I
can let a little of my guard down,
so I didn't react as quickly as I
should've, because it wasn't a high
speed collision. I knew it was going
to happen maybe half a second before
I began passing through the
intersection and the Buick was on
the move, but something just didn't
click in my mind to spring into
action. I knew it was going to
happen but my brain just didn't react to
it, it was a surreal feeling, as if
I was just watching it rather than
actually being a part of it. I guess
part of me figured it would be a
close call or that I was in
disbelief that it would really
happen. Two seconds before impact I
thought "This isn't going to be
good." One second before I got hit
is when I jerked the wheel as far to
the left as I possibly could. For a
millisecond I thought I was going to
make it through, then I felt it
smash into the right side of my car
in the rear, I heard the loud, awful
crunching sound of the impact, and
then I was spinning out of control.
I'm willing to bet this is probably
the moment I shouted some expletive.
I managed to wrestle the car back
into control and I pulled to the
side of the road. I watched in the
rearview as the other car pulled in
behind me and I waited for several
seconds. Then I realized I wasn't
breathing.
As I regained as much of my
composure as I could I began to
wonder about what this experience I
was going to have with the other
driver in a few seconds was going to
be like. I wondered if I was going
to have a shouting match on a dark
city street at two in the morning. I
wondered if I was going to have to
try to go into Hard Ass Mode and
attempt to be intimidating. I
wondered if the other driver was
going to emerge from their vehicle
and turn out to be a 6'7", 300 pound
linebacker from the Rams.
I get out of my car, breathing hard
and stumbling, trying to survey the
damage. From what I felt I was
having visions in my mind's eye of
the entire trunk just barely hanging
on by a thread. What I saw was a
deep, large dent from the right,
rear wheel to the rear bumper, with
all sorts of scratches and paint
flecks. Unsightly, sure, but then
again so is the rest of my car, so
nothing overly major.
I look over to the other car as the
driver steps out from behind her
headlights to see a short,
frail-looking older woman, probably
in her mid-60's. I take a quick
stock of the situation from her
point of view; She just got into an
accident that was entirely her fault
in the middle of the city at night,
and the other person involved is a
six-foot, odd-whiskered bulk wearing
jeans and a black leather jacket. I
don't know if it's really the case
and I take no pride or joy in
believing I can scare old women, but
I do take into account that there's
a very real possibility that this
woman is terrified and realize that
trying to add on to it by acting the
part isn't the right thing to do. I
revert to Nice Guy Mode.
She's ready with her insurance
information and a pad of paper, she
takes responsibility for the
accident and apologizes, I tell her
that, well, these things happen and
I could've done more to avoid it
myself. I notice she only has a
slightly large dent in her front
bumper. We swap info and go our
separate ways.
I reflected that yes, I could've
done much more to avoid the
accident, had I been in the right
frame of mind to react. I had enough
time between when I was started to
realize what was going to happen to
slam on my brakes. It could've been
worse, though, had I not done the
last second swerving I probably
would've smashed into her driver's
side door going forty miles per
hour, and that's an ugly situation
to think about.
The really strange part about it is
that at no point was I, or am I now,
angry about all this. I acknowledge
there are times when my fuse is
dangerously short, and getting
crashed into and spun out of control
by a woman who wasn't paying
attention to the signals sounds like
just the thing to light even a
mile-long wick.
I guess somewhere the very small
voice of reason I have in my brain
managed to get the message out that
these things happen, what's done is
done, and getting mad about it isn't
going to help.
I did, however, get pissed at the
asshole that wanted to race me on
Jamieson not minutes after the
accident. Funny, that.
Anyway, the rules to the
"Connections" or "Two Actors" game I
wanted to get started on the
Tagboard. Someone gives out two
names of actors, or possibly even
writers and directors, and it's your
job to connect the two in a "Six
Degrees of Kevin Bacon" sort of
fashion.
Let's say, for example, someone
throws out Mike Myers and Bruce
Willis:
Well, Bruce Willis was in Pulp
Fiction which was directed by
Quentin Tarantino who also directed
Reservoir Dogs which featured
Steven Wright as the DJ who was also
the pilot in So I Married an Axe
Murderer starring Mike Myers.
Yes, writers and directors are fair
game for links.
I'd like, if possible, one person to
do one link, then let someone else
continue it with another one. I
realize that this leaves it open to
the possibility of a dead end, but I
think it would make it more
interesting. Also, try to keep the
use of IMDb to a minimum, it's more
fun to try to do it from memory.
-K.
here comes
whiplash
10-6-05, 6:41 AM
This is a story you will
tell your grandchildren, and
mightily bored they'll be.
Music:
Portishead - Glory Box
I don't even like Portishead,
it's got a funky sound that I dig,
but I can't stand the singer.
A few things popped up on
FileShack that I'd like to mention,
one being a
DVD image
of a 20-minute video that Bethesda
slapped together for the upcoming
Elder Scrolls IV: Oblivion
that's really impressive. It's their
follow up to the RPG behemoth
Morrowind, which I was addicted
to for quite a while. The game has
gotten a real overhaul in terms of
graphics, featuring a new physics
system, dramatic lighting and soft
shadows that render things like rib
cages and links in chains perfectly.
They've redone the combat system so
you'll be able to block attacks
easier than before, they've redone
the stealth system to be more about
being quiet and the lighting around
you rather than just upgrading a
certain skill. It's also, like
Morrowind, massive. With
over 200 hand-crafted dungeons to
explore as well as all the forests
and cities in-between, there will be
a heck of a lot to do. I recommend
checking out Morrowind, if
you have the chance, it should be
pretty cheap by now and it can
really suck up time once you get
into it, since it's such a great "go
anywhere, do anything" title.
The video itself is a real hefty
download (1.2GB), but worth checking
out if you have the patience. You
can burn it to a DVD and play it in
just about any player, but really
you can just use Daemon tools to
mount the ISO and watch it that way.
Also, you should check out
this demo
for a game called Total Overdose
which seems to have really slipped
under the radar. I hadn't even heard
of it until this demo popped up, but
so far it's been getting a great
response from everyone that's played
it, and it is a whole lot of fun.
It's just a little surprising I've
seen zero press for it.
The game itself is a wildly
over-the-top combination of Grand
Theft Auto and Max Payne
with an emphasis on lots of guns,
lots of power-ups, lots of insanely
outrageous moves and lots of
slow-motion to help you rack up some
insane kill combos. Personally, the
move you can do where you lean out
of a car door while you're driving
it and then tap a button to dive out
while the car keeps moving and
crashes into someone or something
while you dive in slow-mo and start
unloading your weapons is just the
best.
And the dual guitar case miniguns
power-up is such a cool nod to
Desperado.
So, what's in store this month as
far as releases? A whole lot,
actually. Call of Duty 2 and
Brothers in Arms: Earned in Blood
will be hitting the shelves soon.
The latter has been getting some
good press so far, which is nice to
see.
F.E.A.R. will also be released
in the coming weeks and I really
need to lay down some cash for the
Limited Edition DVD, because I'm a
sucker for all those extra features.
Developer's commentary hasn't been
used enough and is a really neat
addition, really, I haven't seen it
in anything else besides The
Chronicles of Riddick: Escape From
Butcher Bay, which, despite Vin
Diesel's efforts to ruin it, is an
extremely impressive title. It may
sound like an odd concept, but
here's how it works: You play
through the game as normal, but
along the way you'll come across
little icons to activate which will
begin playing a commentary track
from those involved in the making of
the game telling you about the
creation of a particular character
or how the environment you're in
came about or other neat things like
that. Anyway, if the full game is
anything near as polished as the
demo, it'll be well worth picking
up. PC Gamer gave it a 92%
Quake IV also went gold and
will be available within the next
two weeks or so, but without a demo
I think I'll hold off on it. The
multiplayer portion of the game has
some people hot and bothered mostly
because it's a direct port of
Quake 3 Arena, but I'm more
interested in the single-player
aspect which really, from the
trailers and footage I've seen,
looks to be pretty bland and
uninspired. Powered by the Doom 3
engine, at least that had the
feeling of dread and isolation going
for it to keep you wondering what
you were going to find around the
next corner, but Quake IV
looks to take away the scare factor
by giving you some squadmates to
fight alongside with. Who knows, it
may work, it might not, but I'll
hold off until I get something to
play.
That's about it for now. I need
to start working in the new weekly
content I've been meaning to
include. I need to do the
Fahrenheit review. I guess I
should also figure out how to be
funny again.
-K.
foil my
plans see if i care
10-1-05, 4:23 AM
Come on, you couple of
single-stomach, micro-cephalic
bilobes.
Music:
Violent Femmes - Gone Daddy Gone
I updated the What to Think
section, finally. I've got to do
something about that.
I'll be shooting a film for my
Filmmaking I class in the next few
weeks and I could use some help. I
need three actors, two male and one
female, who are or can pass for 28
or older. I also need three
locations:
1. An empty apartment, or one I can
empty or shift things around for a
day, with fairly large windows.
2. A regular, one-bedroom apartment
with windows I can see clearly
through from a distance.
3. This location really ties into
the previous one, I need an area I
can shoot the second apartment at
from a distance and at, preferably,
an even or slightly above angle.
That's about it.
I've been playing around with
Fraps and DivX encoding a lot
lately, originally inspired so I
could use videos in my review of
Fahrenheit that I hope to write
soon, so I've been taking video
captures of pretty much every game
I've been playing lately.
It's been a World War 2-themed week,
with the pleasant surprise release
of a single-player demo for
Call of Duty 2,
a single-player demo of
Brothers in
Arms: Earned in Blood,
and the release of
Day of Defeat:
Source. So, with
nothing better to do at this time in
the morning, I'll discuss them...
With videos!
(If any of the videos are too large,
just log in to FileShack and enable
pop-ups for them. Trust them,
they're good people.)
Call of Duty 2
- Obviously, the first thing
you'll notice in the sequel is that
the visuals have been greatly
enhanced, detail on the characters
and weapons getting the most
noticeable improvements, but the
gameplay remains relatively
unchanged. You're at it again,
mowing down lots and lots of Nazis.
The maps are much larger this time
around, and though I didn't see any
evidence of it in the one-map demo,
supposedly you'll get to take
multiple routes to your objectives
in the full game, addressing one of
the major gripes of the original.
Chatter among the NPCs has also
gotten a huge boost, you'll
constantly be hearing them shout at
each other, giving you hints as to
where the enemy is.
Curiously, the health bar has been
removed, opting for a different
system when it comes to handling
damage. If you get shot up a few
times the game will warn you to go
find a safe spot to recover and
after just a couple of seconds you
can get back at it. Really, the only
way you can get instantly killed is
by standing on a grenade or walking
in front of a mounted machine gun.
Still, if you're a fan of the
original, you should love this.
Brothers in
Arms: Earned in Blood
- Gearbox's sequel to the
original game, which came out only
seven months ago, puts you in the
boots of Joe Hartsock, a character
which you commanded in the previous
title, as you lead your squad in
taking the French village of
Carentan.
Nothing here has really been changed
from the original, but if you aren't
familiar with the series it's a much
more tactical World War II shooter
than Call of Duty or Medal
of Honor. The name of the game
is suppression and flanking, most of
the time you'll be using half of
your men to lay down suppressive
fire on squads of Germans so you can
lead your assault team to flank them
from the sides. It's much more
difficult than the more run-and-gun
titles, since there are no magic
medkits or canteens simply laying
around the battlefield and you're
not exactly the man of steel when it
comes to taking damage. It's a
thinking man's shooter, which is a
nice change of pace, if a little
frustrating at times.
The video is taken from one of the
few changes from the original, a
level in the new Skirmish mode,
which features a unique pack of
levels that you can play by yourself
or with another person, both
commanding your own squads, through
different styles of play, be it
objective-based, timed assault or
defending an area for as long as
possible.
It's not for everybody, but you
should check it out.
Day of Defeat: Source
- If you've played the original,
you should know the drill. Day of
Defeat originally began as a
WWII-themed mod for Half-Life
that saw huge success, so Valve
snatched up the development team and
began releasing Day of Defeat
as a stand-alone retail product,
though it still remained free for
those who owned Half-Life.
Like Counter-Strike: Source
it's pretty much a straight port of
the game to the Source engine with
improved visuals and physics. A
couple things are different,
including the addition of rifle
grenades and iron sight aiming for
the rifleman classes, though the
gameplay is still the same, focusing
on objective-based maps and intense
infantry firefights.
One of the biggest visual
enhancements is that this is the
first Source-powered game to include
High-Dynamic Range Lighting (HDR),
and I completely forgot to turn it
on when I made these videos. So I'll
just link you to
this page
where they explain HDR and its use
in the upcoming Half-Life 2: Lost
Coast
Clip #1
- It's insane I survived as long
as I did in the first minute of this
video and I could've lasted longer
had I not made some mistakes. After
I ran up the stairs and into the
room, knowing that some enemies
would be coming after me, I really
should have thrown another grenade
down the stairs. Then when the enemy
fired the rifle grenade and I went
downstairs after him I should have
noticed it bouncing back down the
stairs with me, which eventually
exploded and killed me. Still, it
was fun to get five kills in such a
short amount of time.
Later I found out that trying to use
a machine gun made intended to be
mounted on something isn't very
effective when you're moving around.
It's got a little kick.
Clip #2
- I'm still using the machine
gun, except this time properly. I'm
glad the first guy that comes around
the corner is a bad shot, because I
was staring at the map in the
upper-right corner and didn't even
notice him until he started firing.
Clip #3
- New map and I'm finally getting
the hang of things, you'll see the
iron sights sure do make a
difference in how effective the
rifles are at a distance, but it's
not long before I decide to whip out
one one with a scope.
Is it worth $20? At this point, with
only four maps, not really, but
there's no doubt Valve will continue
to release extra content for it. But
it is completely free for those who
purchase Gold or Silver Half-Life
2 Steam packages. Sadly, that
doesn't apply to those who purchased
a Half-Life 2 in a box, even
the Collector's Edition. It's not
terribly different from the
original, but it's still a lot of
fun.
Alright, enough being nerdy, I
should get to sleep and hope this
cold goes away before I have to get
up for work.
-K.
go go break
it down aykroyd
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