So Long, Sanity.
November 2004

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11-23-04, 7:58 AM

The right man in the wrong place can make all the difference.

I have played through Half-Life 2. Twice.

Even now it seems almost surreal to come that realization, amplified by my unhealthy involvement within the gaming world, especially after such a long time of almost hopeless desire. For many, Half-Life 2 was a beast of near mythical proportions which seemed foolish of anyone to think it could become the property of mere mortal men, much less be able to live up to such astronomical hype.

So, does Half-Life 2 deliver?

Half-Life 2 doesn’t just raise the bar for the genre, it hurls the bar into the sky like a rocket-powered javelin, taking the time to point and laugh at its competitors which now seem quaint and archaic in its wake.

Never have I experienced a game that combines all aspects in such a perfect way. The visuals are phenomenal, from the water reflections to the lighting and shadows to the explosions to the Citadel that towers above everything. The facial animation and fluidity with which characters interact with each other and the environment just has to be seen to believed. The sound effects are sharp and chillingly realistic, even the inhuman squeaks and gurgles of alien creatures sound like they’re taken from some earthly location. The gameplay remains in fever pitch from almost beginning to end, quickly plunging you into a frantic fight for survival and liberation. Everything in its presentation seems about as close to perfect as you can get.

The story picks up a few years after the events of the first game, with Theoretical Physicist Dr. Gordon Freeman having survived the horrors of Black Mesa and beaten back the Xen invasion, only to be unwillingly recruited by the mysterious G-Man. Things on earth have only gone from bad to worse, with an alien force known only as the Combine taking control of the planet in a war that lasted a mere seven hours. Gordon suddenly awakes on a train entering City 17, home of the main base of operations for Dr. Wallace Breen, former administrator of Black Mesa, now the self-elected human representative to the Combine, and he controls the city with an iron fist. With the help of old Black Mesa friends Dr. Isaac Kleiner, Dr. Eli Vance, and security guard Barney Calhoun, as well as Eli’s daughter Alyx, Gordon quickly finds himself leading the fight against Breen and the Combine.

While Valve’s original claim that the lack of cut-scenes and keeping the player in Gordon’s point of view throughout the entire game helped strengthen the story may very well have been happenstance, it works incredibly well this second time around. To have characters address and react to you creates an undeniable bond between the player and the characters, it makes the game that much more personal, especially among the resistance fighters that look upon Gordon with an amount of mysticism and admiration.

The voice acting is as close to the best you’ll ever get and combined with the detailed player models and motions, makes for some of the most well directed scenes you’ll find in a video game today. Imagine that, a game where even the basic exposition is something to behold. The voices behind Dr. Kleiner (The guy who voiced every scientist in the original game), Barney and the G-Man return for the sequel and are just as good as any big name talent you can get. Rounding out the cast are Robert Guillaume as Dr. Vance (Big Fish, Benson, Soap, Sports Night and a St. Louis native to boot), Robert Culp as Dr. Breen (I Spy, the original series), and Louis Gossett, Jr. as the voice of every Vortigaunt alien you encounter, which he does very well, but seems like a silly role for him to take.

Visually, the game is an absolute treat, almost everything has a gritty, hard-edge feel to it that makes it seem that much more real. The walls plastered with crumbling papers and posters, the cracked sidewalks, the rust on a barrel are all there in striking detail. The buildings of City 17 are varied and beautiful, looking as if it were a real eastern European city. Everything looks just right to the small shacks you encounter along the coastal road to the abandoned homes of Ravenholm. The enemies are just as refined, with the zombies much gory and horrid, the headcrabs appear more dangerous with their blood-stained front and red claws, and the Combine soldiers all that more menacing with the light glow of their eyes on their masks. Seeing glass break in certain locations depending on where it’s impacted, dust fly off a wall from the impact of a bullet or the water ripple as a helicopter passes low overhead are only small aspects of the attention to detail given to the game, and simply getting into a fire fight truly puts you in awe of everything this engine can accomplish.

Speaking of effects, the physics is one of the biggest stars of the game. All objects have their own properties for weight and it shows, meaning you can use everything in your environment to take down an opponent. Throwing an empty Chinese food container is only going to piss that soldier off. The physics are so integral to the game even to the point where it’s worked into most of the puzzles in the game. One such puzzle has you placing cinderblocks to weigh down one end of a ramp so you can use it to jump across a gap. Some argue that the Gravity Gun is just a gimmick, but it’s a damn fine one. The environments are littered with enough objects to be used from tires to barrels to cinderblocks to those great little sawblades. A large metal sheet can be grabbed to be used as a makeshift riot shield to protect you from bullets, you can use it to blast abandoned cars out of the way to clear a path, or drag a supply crate from an otherwise inaccessible location. There’s nothing as satisfying as taking down a squad of soldiers without even having to fire a shot, either by crushing them with a radiator or flinging a perfectly placed explosive barrel.

The sound effects in the game are incredible and almost frightening in how accurate they are. The buzz of a Manhack scraping against a wall hunting for you is really a noise you will dread. The almost human screams of a zombie lit ablaze made me squirm more than once. The sound of bullets impacting on various surfaces around you serve greatly in heightening the tension. Myself, I find a great deal of satisfaction of the high-pitched feedback that comes from after taking down a Civil Protection officer. Really, I’ve never heard anything this crisp in a game before.

So, how does it all play? Try to think back to a game that a certain exceptional scene, the kind you went back and played several times just because it was so awesome. Half-Life 2 is filled with these kinds of moments, one after the other, whether it’s evading the fire of a helicopter bearing down on you while driving the airboat or fighting a massive Strider alongside other resistance fighters, the game is filled with classic moments. The level variety is always changing from large, open environments to cramped corridors, and everything comes out smoothly. You’ll enjoy driving the buggy across the coastline as much as you will slowly creeping around the dark, zombie-infested streets of Ravenholm.

You’re given plenty of weapons to dispatch your enemies, and it’s the firefights with the Combine soldiers that are the most fun. They will come at you from different sides, lob grenades, come down from above on wires to get you, and it’s up to you whether or not you want to get up close with the shotgun, riddle them with sub-machinegun fire or try to plant a headshot with the magnum to dispatch them. Really, the more satisfying moments come from using your environment and objects with the physics gun, or simply reacting quickly enough to use it to pick up a thrown grenade and fire it right back to them. You’ll have to decide whether or not to fight the swarms of headcrabs or try to run for your life. Shutting the door on those agile, fast-moving zombies won’t help you when they figure out to come through the skylight.

Really, my only complaint with the game is that the story is a tad underdeveloped. There is not enough explanation throughout the game as to what has happened as well as what is happening at the moment, only bits of pieces of information that have to be discovered provide any clues to start speculation.

But there will be plenty of time for explanations when Half-Life 3 comes around…

In the end, the enjoyment from the core gameplay outweighs any gripes and nitpicks to be pointed out. This is the future of the genre and if you don’t like Half-Life 2, you just plain don’t like shooters.

Final Score:

(1/8 Adam Sessler out of 5)

-K.

Adam Sesslers are bad
 

11-16-04, 6:23 AM

You just upset the Incredible Hulk, his idiot half brother, and the two circus clowns.

So I've been playing Half-Life 2 since about 2:15 up until now and so far my review is holy shit. I'm too tired to continue, especially with class in seven hours, but I can say it's been an incredible experience so far.
After I stopped playing I took a look at the activity on Shacknews, if any, and yes, there have been some people having problems with the game. What's truly extraordinary is that guys from Valve have been at the office and hanging out on Shack ever since it was unlocked tonight, helping people out with the problems they're having immediately. Class act, all the way.

-K.

rise and shine mr freeman... rise and shine
 

11-15-04, 9:22 PM

I'm so excited, I think I'll brush all my teeth today!

Music: Dean Martin - Ain't That a Kick in the Head

Okay, so due to some miscommunication I think the official Holiday Holocaust is being moved to Christmas break. I'm all for having a LAN party over Thanksgiving relocated back to my basement, but it's probably accurate when I'm told it would probably be a bigger event during December. Apologies to any inconvenience this may cause.

Updated the What to Think section. Speaking of which I finished reading The Running Man quite some time ago, it comes highly recommended.

Anyway, a lot of high drama in the gaming world the past few days. Starting on Thursday copies of Half-Life 2 started popping up in obscure stores around the globe, and with each passing day it seemed to be picking up speed. Come Saturday and all Best Buys are ordered, by their corporate office, to put all the copies out on the shelves. Unbeknownst to them, and probably 99% of the people who bought it that day, Half-Life 2 is, still to this moment, unplayable. Authorization through Steam is required to play and as tomorrow is the actual official release date, Vivendi will not allow Valve to unlock the game. So the whole "whenever it is released anywhere" thing wasn't exactly true, though if you look at the official, rather ambiguous, phrasing, it's not exactly false, either. It was an interesting time for me and hundreds of other sad nerds across the planet as for hours we had no idea what was happening, just speculation, because for quite some time there was no official statements from any party involved. Finally, it was clear Vivendi was not going to budge, and Valve could not act without fear of another lawsuit from the publisher, making for a very poor move on Vivendi's part. I could understand them being upset for some stores breaking the street date, which really isn't allowed, but they've had the game in stock for days, it's not like it just showed up. Worldwide even, and generally it takes a week or two after a game has been released in the States to make it across the pond, so they were ready to roll. So it's out there, really the only sensible thing you can do is let people play, but throughout this whole ordeal Vivendi has not be sensible. Vivendi's inexplicable stubbornness has only made them look bad, but hey, if I could see my extinction (Steam) I'd be kicking and screaming, too.
One thing is for sure, though, I'll be up for quite a while, because it is definitely being unlocked at 12:00 AM PST tonight, so 2 AM in my neck of the woods, and that's something Vivendi can't legally stop. I have class at 1 PM tomorrow, but there's no way I'm missing this, six years in the making and it's a mere five hours away. I'm banking on an all-nighter or very little sleep.

Vampire: The Masquerade - Bloodlines and Metal Gear Solid 3: Snake Eater also ship out this week. I also hear the Nintendo DS might be hitting stores as early as tomorrow as well. This is going to do nothing to help the assignments I have overdue that grow even later with each passing day.

So I guess I'll just finish writing this overdue paper, maybe spend a little time with a Doctor Who novel I've had for years and never read, just so I can make sure there's no part of me that isn't completely covered in Geek.

-K.

that's no moon

 

11-9-04, 2:38 AM

I got a good mind to join a club and beat you over the head with it.

You Are a Pundit Blogger!

Your blog is smart, insightful, and always a quality read. Truly appreciated by many, surpassed by only a few.

Two updates within six hours? Yipes.

And now is the time where I am hypocritical. I hate it when people fill their blogs with pointless quizzes, but I won't say I'm above taking them from time to time (Because, really, I need to find out what Good Times character I resemble most, DYNO-MITE!). What I usually find is that the results yield something I totally disagree with. I just wanted to point this out to show you that running record is still intact and now you have a point of reference to agree with it. Though I guess it should be disqualified considering I don't view this thing a blog in the first place. I'd like to think of it as a humor site that's totally devoid of its subject.

-K.

lips like a buick

 

11-8-04, 8:58 PM

Guys like you don't die on toilets.

Music: Iggy Pop - Some Weird Sin

I apologize for this picture, it was taken in high school as part of a photo assignment that had to do with lighting. I have to say, especially since it's a little blurry and you can only see half of my face, it's the most handsome I've ever looked. If Warner Bros. ever goes off the deep end and they start casting for Batman Eats a Lot of Pizza I'll have my headshot ready.

So, it's weird, I can spend several hours a day of my own free time sitting in a curiously hot editing room at Webster, working on the same goddamned seven minutes of footage, or run around the city from sun up to sun down taking pictures, and then working six straight hours in the dark room, processing and printing. I will gladly use up several hours, like I did today, printing up a decent DVD cover and insert for my Half-Life 2 backup. I'll take time to create Chicago & Geoff strips and do long, stupid updates on the site pointing out and expanding upon useless gaming news. But when it comes to writing a six-page case study or a three page analysis I get ADD.

Picked up a copy of Stephen King's The Running Man Saturday night, about halfway through it now and it's good, definitely about as far away from the Ah-nold version as you can get. I just wish King didn't give away the ending to the book in his fucking introduction, because it wraps up quite nicely, given the setting and style. It's an ending, though, that pretty much guarantees a proper film version that does the book justice could never be made in this day and age.

Getting that copy proved to be somewhat of an adventure in itself, as the lesson I learned from the day's events, rather harshly, is that no matter how much precaution you take to avoid embarrassing situations they will occur anyway. I headed up to the new Borders in the South County Mall, which, like many of the other stores there, sucks compared to the others in the St. Louis area. After spending ten minutes just trying to find whatever section they put all the King books under, I located it in their rather small and thus ridiculous Horror section (About one-third Stephen King, one-third Anne Rice and Dean Koontz, and one-third people you've never heard of). They seemed to have every Stephen King novel except The Running Man, but I couldn't really see what was on the bottom rack. Not wanting to leave without something and hoping I could find a collection of his short stories I thought I would check and, unbeknownst to me, my pants were in a somewhat awkward position when I decided to crouch down, faster than I should have, and ripped my jeans from the middle of the fly down to my upper-left thigh. Reflecting on the situation now I'm proud I did not scream but I was rapidly entering Panic Mode. I was having a literal fashion emergency. I exited as quickly as possible, trying to keep some those chest-high shelves near the front between me and, well, everybody. I weaved between cars in the parking lot to avoid having to walk people on their way to the entrance and I'm just that self-conscious. Later in the evening, after a change of pants, I safely picked up a copy of said novel at Barnes & Noble (My bookstore of choice) without any incident.

For those of you with XBoxes you may find this of interest, though if you do you probably won't read this in time, most EB locations are having a midnight sale tonight of this game called Halo 2. I don't see it going anywhere, so I don't know what all the fuss is about.

Finally, even though it'll be relatively useless unless you have a legitimate copy of Half-Life, I'd like for all of you to download Steam because you'll need it (Along with a unique username and password) to play Counter-Strike: Source. If anyone has any suggestions for games to played at Holiday Holocaust let me know so I can prepare them ahead of time. Here's a list of the games I've got so far, complete with patches and such:

Doom 3
Ghost Recon
Rainbow Six 3: Raven Shield
(Hopefully you laptop users will be fine with the new patch)
Splinter Cell: Pandora Tomorrow
Vietcong
and Vietcong: Fist Alpha
Soldier of Fortune II
Tron 2.0
(Shut it, Travis)
SWAT 3
Counter-Strike: Source
Call of Duty
and Call of Duty: United Offensive

I'm not completely adverse to RTS games, so feel free to suggest them, but with our group it's not likely they'll be played.

Oh, and if anyone wants me to buy them tickets for the Indy trilogy in advance, just send along the money, they go on sale this Friday.

-K.

mail it to the marx brothers


 

11-5-04, 10:16 AM

You can't win all the time, but you can lose forever.

Music: Moby - Extreme Ways

Yes, friends, it's been a while.

The stress around my birthday was only amplified after rediscovering how inexplicably vile someone you think you know can be, which only served to bring up a whole new set of questions. Trying my best to weigh my accomplishments so far could've gone without stacking on trying to calculate my value as a human being as well. So the funny may be in short supply for a while, so no change there then. This is coming close to a "blog"-ish entry, so I'll end this thread with a hilarious strip that's summed things up for me.

Obviously that's not my work.
I haven't been giving much consideration to Chicago & Geoff lately, other than something I whipped up after hooking up my new scanner/copier/printer.

                                   

There should be no confusion now about why a career in art just isn't for me. I hadn't planned on Geoff coming out looking like an angry dyke, but there you go.

But enough of that, let's get nerdy. Plenty of game news to get through.

Grand Theft Auto: San Andreas is out, and I've been trying to spend a good amount of time with it. It's very impressive, easily the best in the series so far, and may find itself among the greatest games of all time. The essential gameplay remains the same while there's been a crapload of tweaks and additions that push it into a category best described as epic. Strafing for the console version is a long overdue and welcome addition as well as moving while crouching to effectively use cover, now the firefights, while still very basic, have a more tactical feel, other than just hoping to get lucky with the lock-on button while firing. The new targetting system takes a cue from Rockstar's own Manhunt, allowing you to see your enemy's health as well as be able to perform stealth kills if you're good enough.  A whole stats system is in place, allowing you to gain experience, so to speak, and advance your skills in the various firearms, hand-to-hand combat, driving, stamina, etc. The addition of a variety of mini-games also helps improve the experience, including basketball, billiards, a smattering of arcade games, low-rider contests and dancing (Which, oddly enough, play almost the same), and probably a few more things I haven't come across yet. The reason for that being because boy is it huge, almost three times the size of Vice City, there's a lot to do in this game. I'm a little worried I may have spoiled some of it for when the PC version rolls around, which no doubt will be the superior version, but that's not coming until the summer and it'll be worth every penny. The only thing that has surprised me is that I haven't been able to recognize many of the characters' voices this time around like I did in Vice City, so far all I've been able to identify is Samuel L. Jackson, who, admittedly, overshadows the entire cast of both the earlier games. I've been told David Cross has a small roll, but I don't think I'm coming across him anytime soon.

Halo 2 has been released early in some areas, I'm sure there'll be a PC port, but I'm hoping it will be handled by a more competant developer than Gearbox. Their port of the original was a complete mess.

With each passing day Half-Life 2 draws ever closer, and with reports coming in that some stores are putting Halo 2 (Which, oddly enough, has David Cross in it as well) on the shelves almost a week early gives me hope the same may happen with Valve's blockbuster. I've gone on to great lengths about it already, but related to it is another title that has me ecstatic. Troika's latest, Vampire: The Masquerade - Bloodlines, powered by the Source engine and based on the pen-and-paper game of the same name, is set to be released mere days after HL2. The game's been done for a while now, but due to certain legal restraints they haven't been able to release their Source-powered game ahead of Valve, which has already gone through a year long delay. This only means that Troika's had an incredible amount of time to tweak and refine their Action/RPG, and if these awesome walkthrough videos are any indication, this could very well be the next Deus Ex, in terms of open-ended scenarios, and FPS gameplay combined with heavy role-playing, though this looks to be something much more in-depth in terms of character. I'm hopeful these ex-Fallout veterans will finally be able to deliver an exceptional role-playing experience after two very disappointing outings (Arcanum and Temple of Elemental Evil).

Speaking of Fallout, almost two years after its release, I'm finally getting around to Bethesda's massive RPG Elder Scrolls III: Morrowind. I was never able to get into it when it first came out, mostly because it had some steep system requirements at the time and I just couldn't create a character that didn't absolutely sucked. Now that I finally did get around to playing as someone who wasn't killed by a rat in the first five minutes I've found it to be one of the most addictive gaming experiences ever. The scope and size of the game is mind-boggling, as you can spend hours, if you wish, ignoring the story, traveling from town to town as a wandering mercenary, or pickpocket citizens and break into homes under the cover of night, or take up an allegiance to any number of guilds and factions, be it of noble fighters or sorcerers or feared assassins. It's sad, but it hasn't been uncommon in these last couple weeks to take part in 6 to 8 hour play sessions, and still not want to quit. So what does this have to do with Fallout? I probably mentioned it before, but they're the ones working on the new entry to the series, and combined with these unbelievable in-game screenshots of Elder Scrolls IV: Oblivion, this gives me extremely high hopes for the franchise that's in desperate need of revitalization.

A PlayStation 2 port of Resident Evil 4 has been confirmed, but not to be released until the end of next year, where it will no doubt pale in comparison to the GameCube version. There's a reason the PS2 was released ahead of the other consoles, it's hardware just isn't as powerful. I hope there'll be a PC port, but that isn't too likely.

After trying both the multiplayer and single-player demos of 2015's Men of Valor, I have no doubt in my mind now that every single one of their truly talented people left the company to make Infinity Ward (Call of Duty). You, sir, are no Vietcong, and it's a shame you don't look or play any better than a game released almost two years ago.

Finally, Holiday Holocaust. I'd like to know who's coming and when you'll all be available so we can work out the date.

-K.

i would stand in line for this

 

 

 

 

 

 

Wanna see my batteries?