It's been a while, again. I had
to format my hard drive earlier this
month and I haven't been able to
track down my copy of Microsoft
Office so I haven't had FrontPage to
update with, which is why I'm at
Webster right now using it here. I didn't want to use
Tripod's web-based editor because
switching between the two tends to
mean pages and files get lost.
Gave the What to Think
section a long overdue update.
I really need to find a new
purpose for this site soon, and the
direction would definitely seem to
be getting myself to write. I would
like to try an experiment where I
get myself up here once a week and
write for an hour, quick and dirty,
no obsessive editing, and upload my
work. Though I think the only thing
that'll accomplish is poor grammar
and several unfinished storylines. I
can't do it at home and my goddamned
laptop is busted with a broken
screen, I think someone
inadvertently stepped on it pretty
hard, so I'd have to do it here at
Webster.
I've been debating whether or not to
put up that sci-fi thing I had
started writing on a couple weeks
ago. I would do it in a second if I
didn't think it was so rough and
needed work.
I know that I need to start
putting something up here other than
just talking about what video games
I've been playing, which is why
right now I've reserved this section
to talking about what video games
I've been playing.
After being initially daunted by the
size of Oblivion and being
bored of it I've finally managed to
reach some sort of stride with it
and have been playing it much more
lately, to the point where I'm close
to reaching the 70 hour mark with it
and I've still barely scratched the
main storyline. Really it was the
Oblivion gate sections that had
killed it for me, they're just so
goddamned boring to be in. Ooh,
monsters and lava and corpses
hanging around, spooky. I
didn't see that every five seconds
in Doom 3 already. And like
Doom 3, I got tired of
running around the same dark caverns
and corridors and it got to the
point where I had saved my game in a
gate and hadn't returned to it for
weeks. I'm really glad they aren't
necessary to fool with in the grand
scheme of things. Not yet, at least.
The first two real entries into the
brave new world of episodic gaming
both hit Steam several weeks within
each other and have been quality
products so far. Ritual's SiN
Episodes: Emergence updates the
original's all-out action style with
some great shoot outs and varied,
highly detailed locations, but the
major shortcoming being that like
its predecessor it doesn't offer
much in the way of gameplay than
just continuous run-and-gun action.
That's fine, it's a lot of fun
making heads explode, and fits
better in a format that has a
shorter gameplay span of time, but
if the series wants to survive it's
going to have to come up with some
fresh ideas.
If that's the opening act then you
might refer to Valve's Half-Life
2: Episode One as the main
event. They've invested a lot in
this new format, considering they're
planning at least three episodes and
they've gone so far as to consider
this series as Half-Life 3,
and their work has proved to be an
extremely refined and satisfying
experience. Working to push out a
smaller product in a shorter amount
of time they've really focused on
created an extremely condensed game,
getting the player from set piece to
set piece with no filler sections in
between (Buggy and boat sections,
anyone?). Taking place directly
where Half-Life 2 ended, you
awake as Gordon Freeman once again
to find the Citadel in shambles,
unstable, ready to explode and
poised to take City 17 with it.
Pretty much the entire episode
consists of you and Alyx, who is
with you the entire time, trying to
make your way to safety out of the
city. You'll go from a crumbling
Citadel to pitch-black tunnels to an
underground parking garage to a
zombie-infested hospital to the
ravaged streets of City 17 and more
in just the span of five or six
hours. The pacing between action and
puzzle-solving is almost perfect and
holds your attention from start to
finish, which is admittedly not very
long. The next episode promises to
be much more non-linear and
emphasize exploration of the
wilderness outside City 17 and
sounds both promising but awkward
for the Half-Life universe.
And there's the major problem with
the format, while it may be better
than waiting four or five years for
one big, long title, there's still a
development time between episodes
that lasts several months, and
during that time anything can
happen. Show-stopping bugs and other
snags could easily push back the
release of the new episode yet
another month or two, maybe more.
I'd much rather see a team do all
the necessary work to release one
episode per month for a couple
months, allowing them a good cushion
of time to have the next batch ready
for when the time comes.
Still, both of these are worth the
reduced price point of about $20 a
piece, though Episode One
deserves your attention much more
than SiN, and both of these
series' promise some big things in
the future. I'm hoping they can pull
it off.
Finally, when I ask for a girl's
e-mail address when I'm prompted to
at work during the check out
process, nine times out of ten they
usually say "no" they say it in such
a tone that makes me feel like I've
just asked them for their phone
number and they've just shot me
down. A tone that suggests what they
really want to say is "Think again,
Tons-of-Fun."
-K.
hams of the
world unite