So Long, Sanity.
January 2006

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1-30-06, 11:23 PM

Good people, bad people, they generally look like what they are.

Music: Elvis Presley - A Little Less Conversation (JXL Mix)

I went to see my doctor again about my back a few days ago, which has been tracked down to an irritated nerve in my spine. Thankfully we've ruled out the possibility it was a neurological problem that would potentially leave me paralyzed, which had been making feel just a little concerned. He told me that I should get my spine X-rayed and then set up an appointment for physical therapy.

Today I'm suddenly feeling no more pain in my back, and can bend at the waist just fine without causing myself to cry out meekly in agony. So hopefully this means that I will not have to follow up on what my doctor has recommended. Possibly it was the healing power of my doctor regaling me with a story of growing up with sportscaster Joe Buck and his legendary father Jack. Or maybe all this time I've had off work to rest has helped.

Either way I'd like a refund on my copay. When he says no I think I'll just grab a jar of tongue depressors and make for the border.

-K.

prepare your sausages

1-5-06, 9:43 AM

One morning I shot an elephant in my pajamas. How he got in my pajamas, I don't know.

Music: The Strokes - On The Other Side

What to Think = updated.

So I guess we can chalk up Holiday Holocaust 2K5 as another failure in what I hope I can prevent from becoming a losing streak. I didn't really put much effort into the planning this time around, much of it was very short-notice and I think that's how it all went to shit. Next time I think we'll have bring the computers back into it and focus on older or less demanding titles, there's plenty out there.

I haven't been able to track down a used laptop in my price range yet, mostly because I thought finding used computer shops in this city would be an easier task than it turned out to be. I've also been spending much of my time at home because of my back, which with lots of rest and some nice painkillers and muscle relaxants has finally started to fade away, but not completely.
It also helps that I've been off work for the last ten days and when I'm given that much time off from doing anything inevitably my waking hours will take a natural turn towards the nocturnal. Natural for me, at least. I've grown quite accustomed to this lifestyle, though I can't decide whether it's bohemian or just hermistic. Though this has also impeded my progress in finding a laptop, because I tend not to be conscious when places of business are open.
It's a strange feeling to know that, apart from work which will become more scarce given there are no major shopping holidays coming, without college I have no engagements or deadlines of any sort to meet. Almost every other hour I start to think that there's something important I'm supposed to be doing and shortly come to the conclusion that I don't. Really, the only events that I am anticipating is the US DVD release of the first season of the new Doctor Who and the release of The Elder Scrolls IV: Oblivion. Living like this certainly can't be healthy, both physically and mentally, but I'm not inclined to change it.
This would probably also explain why I haven't had much to talk about here.

But speaking of Oblivion, it isn't due out until March at the earliest, and it's really the only title worth looking forward to at the moment. Since the release of F.E.A.R. back in October it's been slim pickings for new releases, and since I continually thrive for new entertainment, the longer the span between big releases, the deeper I'll dig to find worthy games. Despite my claims that graphics aren't everything, I will often dismiss critically acclaimed independent titles based on screenshots alone. I should have learned my lesson by now because it's during these dry periods that I'll finally give games I've ignored a shot and soon find they become some of my favorite games of all time, Jagged Alliance 2 and Darwinia spring immediately to mind.

Weird Worlds: Return to Infinite Space is like a space exploration game made by and for people with attention deficit disorder, and that's actually part of what makes it so great. It has you as the captain of a starship venturing into the unknown of Sector Prime, collecting artifacts, exploring new planets, meeting strange alien races and destroying them. Along the way you'll get better weapons, shields and other defensive systems, collect different types of plant and animal life, hire mercenaries to escort you through hostile territory, get sucked into black holes, outrun supernovas, destroy entire star systems, even confront an ancient evil and save the galaxy. And all in roughly thirty minutes. That's where the ADD part comes in, it's a very stipped-down and easy to play game made for quick pick-up-and-play sessions. At the beginning you're allowed to set the parameters; You can be on an official scientific mission from the military, you can be in charge of a frigate out to collect all manner of technology, or a renegade space pirate out to steal and destroy, then you can set how large of a galaxy you want there to be, which in turn will determine the deadline of when you need to report back home, and you can set the difficulty level of your enemies. Everything is completely random; No two galaxies are alike, alien races that were your enemy last time around may seek to make peace with you this time, and the ship upgrades and lifeforms you collect will be different on every planet. Space battles are naturally a big part of the game and are equally as simple, you can pause at any time to plan, set directions for your ship and its escorts to go, and issue attack orders. If things get desperate you can even ram into opponents. Like the rest of the game these scrapes are over rather quickly, but can also tend to be very difficult, though it makes victory that much more sweet. There's a demo available on their website to try it out, though it's limited to only the space pirate mission and a small-sized playing area. I've been playing it off and on for the last few days and it's still fun, so at $24.95 it's well worth the price of admission.
And, because I could, I made videos of it in action:
Exploration! - Captain Awesome and his ship The Danger Ranger plunge head first into the depths of the cosmos, meeting new races and initiating in mundane trade!
Combat! - Captain Awesome and his ship The Danger Ranger engage in combat with the deadly Urluquai! When a hostile cloaked ship appears out of nowhere, Captain Awesome calls for assistance!

Oasis is like a finely-crafted civilization building game crammed into rounds that last a little under three minutes. You play an Egyptian pharaoh trying to reunite his many kingdoms that have been lost in seas of black fog, and then build your cities up and mine for technology to defeat a horde of barbarians lying in wait to destroy your kingdom. In every round you find yourself in a randomly-generated kingdom and you have a set amount of turns to clear through the fog, locate your cities, build roads to connect them, send your followers to work in mines and locate an oasis with a special Glyph of Power. You start with around 70 or so turns and every action takes up a single turn, when your turns are up you have ten seconds to reinforce your cities and try to repel the barbarian attackers. Like Weird Worlds it is also simple, and you can pick it up and play a few rounds in mere minutes. It has more depth to it than what I've just described, but it is simple and fun to play, nonetheless. There's a shareware version of the game available on their website, allowing you to play the game for an hour before it runs out. Also fairly cheap, it was worth the $19.99 I laid down for it.
Here's a video of an entire round in Oasis, lasting just under two minutes.

Fate takes the dungeon-hacking gameplay of Diablo and the randomized setting of Rogue and combines them into a simple, yet very addictive RPG. If you've ever played, well, anything ever, you should know the drill: You start by trading and accepting quests from the townspeople above, and then you go plunging into the never-ending dungeon below, clear floor after floor of its monsters, gaining experience, collecting loot and better equipment as you go, encountering greater riches and even greater foes as you descend further. You can download a locked version of the game from their website, where the furthest you can go in the dungeon is the 3rd level, though the full version gives you a never-ending dungeon. I've yet to purchase it, but $20 sounds pretty reasonable since I've stopped writing this update three times now to go play it some more.
So here are two videos of Fate in action:
Level 1 - I kick some monster ass on the first floor of the dungeon!
Level 2 - I kick some monster ass on the second floor of the dungeon!

Well, I think the pills I'm taking for my back are kicking in, because I'm feeling drowsy!

-K.

make the lazy guy carry it out

 
 
 
 
 
 
 

 

 

 

 

 

 

 

 

 

 

 

 

 
 
 
 
 
 
 
 
 
 
 
 
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